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This drift approach is a good solution too! Great :)
Thanks! It's early version. Thank you for comments and support)
Ok: it's too fast for the small view size! also steering speed should be inversely proportional to the car speed.
Current physics is prototype. You offer: rotation speed = 1 / current speed?
Speed=1 -> Rotation=2
Speed=2 -> Rotation=1
Thanks!)
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Comments
Log in with itch.io to leave a comment.
This drift approach is a good solution too! Great :)
Thanks! It's early version. Thank you for comments and support)
Ok: it's too fast for the small view size! also steering speed should be inversely proportional to the car speed.
Current physics is prototype. You offer: rotation speed = 1 / current speed?
Speed=1 -> Rotation=2
Speed=2 -> Rotation=1
Thanks!)